In this final part of the tree tutorial series, learn how to simulate the effects of gravity on the leaves.
In this second part of the tree tutorial series, learn how to set up the textures and shaders for the leaves and bark. Final results of this tutorial series:
In this first part of the tree tutorial series, learn how to use the sapling addon to produce a realistic 3D tree model. Final Result (of all three parts):
This is the final installment of the fantasy-themed weapon tutorial, and it covers the shaders of the weapon. Hope you enjoy it! Final result: All textures were taken from CG Textures Download the .blend (5.5 MB) (textures included)
Here’s the second part of the tutorial! Hope you learn something from it! Fantasy Weapon – Part 2 finished .blend file (850 KB) Final Result of this part of the tutorial:
Here’s the start of a new tutorial series! Hopefully two more parts to be released after this (one for lighting/background setup, and one for shading/post-processing). Final result of this part: I’ve decided to start incorporating .blends whenever available, so here’s the finished .blend
Here’s the other part for the two-part tutorial series on creating hydrothermal vents in Blender. Hope you learn something from it! Final Result: CG Textures has some good sand/dirt textures for the area surrounding the vents. Blender HD Tutorial on adding shaders to smoke
Hope you enjoy the new tutorial series! This first part covers the creation of the mesh and shader of the vent itself, and touches on the smoke simulation as well. Next week’s part will cover the smoke shaders and scene composition. I got the rock
Here’s the final part of the pizza tutorial series! Hope you enjoy it Final Result (after adding a background and tweaking the lighting a bit more):
Hope you’re all doing well today! Here’s the next part of the pizza tutorial series. This part focuses on UV mapping and a bit of texture painting to clean up the seams. I’m considering adding a few additional toppings in the final installment to make it