In this tutorial, learn how to create a spiral galaxy using particle systems, force fields, volumetrics, and some compositing at the end. Final result of this tutorial:
In this tutorial, learn how to create the northern lights in Blender and GIMP! The final result of this tutorial:
In this tutorial, learn how to create the sun – or any main sequence star – in Blender! The final result: I hope you learn something from this tutorial, and I’d love to see your results!
In this second part of the tree tutorial series, learn how to set up the textures and shaders for the leaves and bark. Final results of this tutorial series:
This week’s tutorial uses an additional program called “Wilbur” to generate realistic looking terrain. You can download it here (Windows only). Here’s the .blend file. And here’s the folder of height maps for non-Windows users. The final result of this tutorial:
This is the final installment of the fantasy-themed weapon tutorial, and it covers the shaders of the weapon. Hope you enjoy it! Final result: All textures were taken from CG Textures Download the .blend (5.5 MB) (textures included)
Here’s the other part for the two-part tutorial series on creating hydrothermal vents in Blender. Hope you learn something from it! Final Result: CG Textures has some good sand/dirt textures for the area surrounding the vents. Blender HD Tutorial on adding shaders to smoke
Hope you enjoy the new tutorial series! This first part covers the creation of the mesh and shader of the vent itself, and touches on the smoke simulation as well. Next week’s part will cover the smoke shaders and scene composition. I got the rock
This week I thought I’d recreate a tutorial that was on my previous site before I had to take it down. Hope you learn something from it! Final Result:
Learn a simple technique to creating quick and easy clouds using Cycles’ volumetric shaders. Final result: